Making the 3-D rig walk on the spot wasn't too difficult, and I'd would like to think I'm starting to get the hang of this Maya thing. They was less confusion about what to change to fix what, and more actual work.
The 2-D walk with character/emotion was much more difficult to do. I had to do lots of 'depressed walking'. I tried to think about what was happening with each limb, and the way my shoulders, hips and head moved. I'm not so sure about the way the hands more, I think they may be a bit too airy. The movement of the legs and feet are alright, but could appear more heavy and really drag along.
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