Friday, 30 October 2009

Experimental Project

Land Rover Advert



I think I've found the style that I want to use for my experimental project. I've seen this advert on TV a few times and thought that its a pretty interesting technique. I think this may end up with me using a whole rain forest to animate only a minute. I have also decided to use the 'Mally' music for this project as it's most suiting to my style and the technique.

Tuesday, 27 October 2009

New pretty lighting


I've finally gotten around to playing around with HDRI pictures and 'Image based lighting'. this part of the task I have found really quite interesting and a lot more fun than modelling my face or my eye. I'd like to try making my own HDRI map at some point which I can imagine will be quite difficult.

The results at the moment are 'pretty' and ideal for a desktop background. I can see how this is useful for films with added in CGI characters.

Monday, 19 October 2009

The walk... again

It was quite strange being given this task again this year and brought back all the memories of struggling with the walk cycles in year one... At least this time I had that experience and I think I remembered most of the things Andy suggested last year. I decided to do it in 2D because I feel a lot more comfortable using it compared to 3D on Maya.

video

I think this walk has a nice strong bounce and the movement through the back emphasizes this. There is a slight jump in the arms which can be hard to follow in the middle of the cycle. Overall its not as good as it could be, but for easing back into flash its not too bad in my opinion.

Sunday, 11 October 2009

Back in the land of Fal!

I thought I would do a quick update... So we're back here again. I feels like an age since the Hayle project and I still haven't watched back our final render. I think I might leave it a bit longer. I have a good feeling about this year, and the ideas are already rushing around in my head. I just have to put them to paper (or screen) somehow.


Georg asked us in the 'Advanced' Maya classes to model our own heads and showed us some really interesting models done by others. Its gotten me interested but I haven't considered the 3D work as much as 2D so far so I've got some improving to do. While talking about ideas like the 'uncanny valley' there was a task of finding out how unsymmetrical our faces really are. This is my findings... (the lighting isn't very good in this picture as this is the moment the sun actually decided to shine)

As you can see I'm not symetrical but I think it could be a lot worse. It proves when you model the human body you can't just copy and paste one side and keep them exactly the same.