




I have some ideas for the next ones... But you'll have to wait until they're finished.
Before I started animating I went through all the little details of my walk like;
It doesn't look like a very long list but I found it quite tricky taking all of them into account at the same time.
I decided to get Maya out of the way while there were computers free. I had a play around with the new rig and when I finally knuckled down I had a few problems with silly mistakes I had made and had to start again. But I'm pleased with the final result, especially the little hip wiggle that I have. What I found hard is that my recorded walk is from side on, so its hard to tell what the rest of the body is doing. Easy solution... Do the walk for real!
Time seems to fly when your animating, I guess its the concentration and problem solving.
With the 2-D animation I spent ages on working out how I was going to get all my points into it. I think I did OK with that. However, I'm not completely happy with the arms and how they don't really have much momentum. But I'm quite pleased with how the legs move, and I think Ive got the timing pretty right.
Until next time...
The 2-D walk with character/emotion was much more difficult to do. I had to do lots of 'depressed walking'. I tried to think about what was happening with each limb, and the way my shoulders, hips and head moved. I'm not so sure about the way the hands more, I think they may be a bit too airy. The movement of the legs and feet are alright, but could appear more heavy and really drag along.
Well now we've moved onto walks the cube man has evolved some limbs and is able to walk around!
I like the idea that with walks there are key positions that the legs go into throughout the cycle. The main problem I had was getting the drawing in the right order because I filled in around the key frames. But I got there in the end.
I think its the arms in this cycle that give this character an angry looking walk, because they never straighten and the balls for hands look a little like fists... Maybe the next one will look less determined and more friendly.